Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mM6Wa-X6vh6-oZBtO-z6Mxa-B6LHA | 19/14/2 | 107.7 | 1.43 | 2026-07-05 19:55:54 · 32m 19s | |
| CSGO-T7Xnj-fcemw-MaEtt-EiLOE-Gd5FP | 2/14/1 | 38.9 | -0.06 | 2026-07-05 19:31:41 · 20m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.