76561197981623479
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-6.7%Peak single-match outcome anomaly 22/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sfM9m-HAmEq-QtPQj-ZRrpL-tJpxA | 16/11/7 | 93.5 | 1.43 | 2026-07-03 21:07:51 · 31m 53s | |
| CSGO-Gzx5p-qyyGV-2ywdn-5Tizb-KjNpP | 15/11/5 | 108.8 | 1.48 | 2026-07-03 20:21:26 · 26m 45s | |
| CSGO-BPzdD-p44z2-zSV7A-smFwr-sDTuK | 17/12/6 | 69.2 | 1.43 | 2026-07-01 18:50:59 · 26m 53s | |
| CSGO-earRJ-mSbmN-kJt4D-OtY3u-B3bJD | 12/11/1 | 52.7 | 1.01 | 2026-06-29 19:17:48 · 33m 0s | |
| CSGO-hjUfO-T6Xky-z59nX-6atDS-T7edJ | 17/21/9 | 77.7 | 0.92 | 2026-06-10 20:05:46 · 39m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.