Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OULsb-AJfAk-Z5oQi-ZeXWA-yKKeB | 13/15/4 | 53.1 | 0.96 | 2026-06-29 20:24:48 · 29m 25s | |
| CSGO-HVoZD-7YU4x-iEYYy-KsWJL-xH2cQ | 24/17/3 | 105.6 | 1.51 | 2026-06-19 20:38:59 · 33m 20s | |
| CSGO-VUmNp-ZEjas-qjr83-oPnvD-Gd5FP | 21/15/2 | 74.1 | 1.28 | 2026-06-17 21:16:39 · 37m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.