Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fuQXP-UKApu-xsCh2-72XQP-LwSOG | 18/15/8 | 92.0 | 1.33 | 2026-06-30 16:22:36 · 37m 39s | |
| CSGO-yrZvt-MFbm4-mFa4f-UFH3r-TrJTK | 19/19/13 | 105.3 | 1.29 | 2026-06-28 11:18:38 · 41m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.