Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hoLs5-CChCF-JZrMG-8dQbn-TO2xK | 9/14/11 | 66.8 | 0.94 | 2026-06-22 18:30:17 · 36m 30s | |
| CSGO-A4pEY-WkyJp-Zs5vZ-Njefe-muW5F | 19/11/4 | 105.6 | 1.51 | 2026-06-21 11:56:27 · 32m 41s | |
| CSGO-oZWwK-xbKuP-CsY5h-ANf3k-TjvvE | 13/15/12 | 75.0 | 1.13 | 2026-06-17 20:20:33 · 37m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.