Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pqipx-s9JzT-ajunT-UcrDT-Xa43L | 14/15/7 | 79.5 | 1.10 | 2026-07-01 16:06:16 · 31m 52s | |
| CSGO-juKD9-4eEik-F2SiH-UJP9k-7XmfO | 15/23/6 | 59.5 | 0.73 | 2026-06-27 17:39:29 · 47m 10s | |
| CSGO-ZTFik-pvuCU-YEpRm-hc9kQ-66r4N | 11/17/2 | 47.4 | 0.75 | 2026-06-20 15:45:40 · 29m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.