76561197981394651
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.6%Peak single-match outcome anomaly 14.6/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 32 analyzed matches reads as variance, not a pattern.
3.4% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 30 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZLXOu-Vfkcq-FxJsq-BYXvP-377GJ | 14/19/4 | 53.6 | 0.85 | 2026-07-07 17:24:47 · 31m 41s | |
| CSGO-YQMwt-XnnOf-QMfjv-AB2WB-y9qBE | 10/20/6 | 54.6 | 0.76 | 2026-07-07 16:43:02 · 35m 38s | |
| CSGO-Oy65c-6aZe5-PWwSE-6uurj-dYmQD | 5/17/4 | 48.9 | 0.33 | 2026-07-06 13:57:31 · 28m 10s | |
| CSGO-bT5mO-2TSkF-XyDDD-tTUJo-FiywQ | 10/14/6 | 81.8 | 0.99 | 2026-07-06 13:15:57 · 26m 22s | |
| CSGO-uGQRx-kxk8v-uE37E-dmjQo-3O8WB | 16/16/5 | 83.5 | 1.24 | 2026-07-05 09:26:27 · 33m 45s | |
| CSGO-2iYN7-Vn3Yi-xn5PU-sPXP2-4erdA | 22/17/3 | 94.9 | 1.26 | 2026-07-05 08:07:38 · 33m 49s | |
| CSGO-B9eh3-BzaiF-SxVV6-BnRpq-7sUvD | 9/16/5 | 61.7 | 0.69 | 2026-07-04 09:01:17 · 27m 49s | |
| CSGO-rdXJv-2LkEz-8adOT-ZhP4j-WEDVF | 6/20/7 | 49.6 | 0.37 | 2026-07-03 11:18:15 · 35m 22s | |
| CSGO-tucQY-YvsiQ-ruQYN-Gjwm7-6pe8E | 8/18/1 | 37.0 | 0.39 | 2026-07-03 10:35:35 · 38m 36s | |
| CSGO-8ecwB-kVbzU-duqGZ-LGbxk-GOBJC | 14/15/6 | 72.3 | 1.04 | 2026-07-03 05:19:11 · 32m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.