Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-42oyU-5i5zL-M2kQ9-z6m98-HycBN | 26/18/4 | 113.9 | 1.59 | 2026-07-01 17:19:04 · 40m 6s | |
| CSGO-i5KKb-e4UhW-n5NqC-z3doO-PbJGG | 20/14/8 | 77.8 | 1.30 | 2026-06-27 21:01:16 · 39m 11s | |
| CSGO-4bkr7-6vxvL-Ko6wS-RGa7K-zwJoD | 21/13/5 | 81.2 | 1.40 | 2026-06-26 19:55:26 · 37m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.