Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tH2U7-kaXY3-VfzA5-SBi3B-YLr7C | 13/20/1 | 68.8 | 0.74 | 2026-06-30 17:31:17 · 35m 39s | |
| CSGO-BEu7E-9i8Ur-4TLDi-EePM4-8AF4C | 21/11/3 | 99.5 | 1.65 | 2026-06-30 16:38:20 · 27m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.