Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DLKR7-VwMOQ-PVGkq-3WZFQ-nRyQN | 19/16/12 | 99.1 | 1.34 | 2026-07-06 06:52:27 · 39m 42s | |
| CSGO-YVdry-TQbBp-Vf48a-3EvTR-rvMpP | 11/20/7 | 73.0 | 0.76 | 2026-06-27 17:02:55 · 44m 24s | |
| CSGO-Pjd6V-JANw3-C67c5-WaB8C-7TQ7B | 16/17/4 | 71.5 | 0.99 | 2026-06-27 10:54:50 · 29m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.