Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tiywR-K3DyT-ziA2R-2bOQX-F7QBD | 25/21/8 | 94.8 | 1.41 | 2026-06-06 19:51:19 · 33m 57s | |
| CSGO-RrDhi-QQNzP-DWBYL-RsH3q-isMHA | 18/14/3 | 95.0 | 1.27 | 2026-06-06 19:24:20 · 23m 48s | |
| CSGO-8fYfr-CrCwG-4phFc-dKdtD-VUeZH | 15/10/3 | 86.5 | 1.45 | 2026-06-06 18:57:13 · 21m 31s | |
| CSGO-rwSMF-75V6e-K67mF-fqBdk-P564E | 22/12/2 | 95.4 | 1.55 | 2026-06-06 18:15:59 · 37m 17s | |
| CSGO-mCKQw-2T3iE-odRfk-Xt7sm-8XsVQ | 14/21/7 | 67.7 | 0.86 | 2026-06-06 17:34:39 · 38m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.