Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xLwAQ-2WvmB-r548r-2b6dQ-66r4N | 10/16/6 | 67.3 | 0.71 | 2026-07-05 18:25:16 · 40m 7s | |
| CSGO-UsY29-ywAEi-ujyoR-rAeLS-6a4mA | 9/9/1 | 64.4 | 1.06 | 2026-06-30 08:56:44 · 23m 31s | |
| CSGO-qGk9b-aQ9YQ-urJdh-yZpNM-xH2cQ | 20/14/5 | 104.1 | 1.50 | 2026-06-30 08:18:31 · 33m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.