Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ttVKs-QH34J-Xf737-drAsX-FauOH | 14/17/4 | 64.5 | 0.89 | 2026-07-05 19:49:50 · 42m 28s | |
| CSGO-wKvT4-fc4za-v9jGM-XWUUD-8J5RG | 17/15/9 | 115.4 | 1.36 | 2026-07-05 18:02:14 · 37m 49s | |
| CSGO-MCsJo-5PkrH-VsKRa-Abo8u-YBLDR | 17/14/3 | 81.2 | 1.14 | 2026-07-05 11:46:38 · 25m 47s | |
| CSGO-YKtJv-vFRWz-nowr2-oESSC-7TQ7B | 20/23/6 | 72.8 | 0.99 | 2026-06-25 21:11:00 · 50m 21s | |
| CSGO-2XTnh-WxYA9-cbyDA-PsPym-iXc3K | 12/14/4 | 72.7 | 0.92 | 2026-06-25 20:36:54 · 30m 1s | |
| CSGO-nuVsC-iuMsL-crPyc-JofdH-Zc8zP | 16/12/3 | 78.8 | 1.17 | 2026-06-18 18:57:31 · 30m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.