Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hn96y-bDN9v-59UjL-AXYwc-OPDhP | 10/16/0 | 61.4 | 0.61 | 2026-07-04 19:58:44 · 25m 40s | |
| CSGO-SUUZn-mAfoo-QizYk-wZThR-AmhvN | 15/14/5 | 71.3 | 1.14 | 2026-07-03 18:05:04 · 30m 35s | |
| CSGO-umEtM-7YsLd-YmSN5-ff7TJ-SyCJC | 9/20/5 | 56.4 | 0.54 | 2026-06-27 17:14:37 · 34m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.