Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t7QFo-UZ79X-Th7ci-eJX5e-CY5dK | 11/16/6 | 70.4 | 0.90 | 2026-07-05 05:32:54 · 27m 37s | |
| CSGO-VieYL-ZcAsG-OsP9R-ZTbjm-7NKDR | 10/16/6 | 62.1 | 0.72 | 2026-07-05 04:58:33 · 30m 33s | |
| CSGO-OXOHA-RYUFG-e9yEM-KrEDz-FB6iL | 8/17/2 | 43.8 | 0.58 | 2026-07-01 03:53:48 · 32m 32s | |
| CSGO-8LG3v-bXx8K-x9wbj-45UrH-5xOhG | 11/17/2 | 41.8 | 0.65 | 2026-07-01 03:04:33 · 40m 10s | |
| CSGO-CUeJB-JJ82M-vWYcA-ET3Vh-mYb7L | 14/10/5 | 68.6 | 1.27 | 2026-07-01 02:19:59 · 35m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.