Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xWyrq-VOF5P-LXcbv-oqVi3-zpe8E | 15/13/10 | 75.5 | 1.26 | 2026-06-28 17:22:56 · 32m 11s | |
| CSGO-vjjLt-xSNMx-wTuma-C92y3-zz8aC | 5/17/3 | 38.2 | 0.33 | 2026-06-28 16:45:00 · 34m 59s | |
| CSGO-w6ON2-YyiDM-EAfup-7NEQu-ohtnC | 10/15/6 | 48.8 | 0.84 | 2026-06-28 16:06:11 · 36m 14s | |
| CSGO-khOkE-3HDWU-5tbNC-j4Kaw-RWjXM | 13/16/6 | 58.2 | 0.93 | 2026-06-28 15:19:37 · 40m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.