Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AMSiQ-dAMzF-hySD4-W7fnJ-zwJoD | 15/17/7 | 69.0 | 1.05 | 2026-07-01 10:12:20 · 42m 8s | |
| CSGO-xUR3G-iYE3y-D35mn-MjL4Y-CRh8E | 16/8/3 | 99.9 | 1.64 | 2026-06-22 18:54:59 · 22m 27s | |
| CSGO-rwfsU-eK7Ti-LXvmi-CbFfC-bxfvN | 19/12/2 | 87.3 | 1.38 | 2026-06-20 20:32:02 · 30m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.