Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tnHpZ-5veFx-Gco7i-xNQey-OfX2Q | 22/11/8 | 99.6 | 1.74 | 2026-07-06 20:11:09 · 29m 52s | |
| CSGO-ckC4z-2bH7k-J4YhQ-qSqth-GEuWK | 19/9/4 | 85.8 | 1.65 | 2026-07-06 18:18:38 · 30m 53s | |
| CSGO-x5OAb-fXtxV-VM4fH-8fCKA-Ue2ED | 2/17/5 | 32.2 | 0.22 | 2026-07-02 23:55:49 · 41m 33s | |
| CSGO-6ykWD-RvJs4-ne7am-TiKCY-NGXbD | 14/16/8 | 76.8 | 0.95 | 2026-06-26 19:07:49 · 36m 40s | |
| CSGO-eq7pr-WSNbe-OssUd-SJMzL-SwJ5O | 14/20/3 | 70.9 | 0.84 | 2026-06-26 18:22:20 · 34m 42s | |
| CSGO-fcVmB-feZbu-QtTpH-MWpvV-KRXoN | 15/7/6 | 91.3 | 1.49 | 2026-06-26 17:56:41 · 23m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.