Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8KY9s-8V5yU-rkyp7-GWLSt-fXnMC | 4/18/3 | 26.8 | 0.11 | 2026-07-04 19:01:13 · 26m 9s | |
| CSGO-MXcRa-fAhMW-O4DCq-ayUJY-4P47M | 9/10/3 | 59.8 | 0.89 | 2026-06-15 19:42:02 · 27m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.