Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hpvLC-fVFEr-Aznwp-T5OV4-hUoEM | 25/11/5 | 126.1 | 1.90 | 2026-06-28 20:48:02 · 28m 36s | |
| CSGO-kEDKv-GAv6k-E4arS-oJ7nF-Rd3AC | 15/10/3 | 85.1 | 1.42 | 2026-06-23 20:07:34 · 25m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.