Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kmQ5q-SvpvG-hsHVh-sGrQh-cP5mA | 18/18/5 | 75.0 | 1.06 | 2026-07-02 11:39:24 · 39m 43s | |
| CSGO-9rpU6-K82D8-YsKCS-HzePp-jsnAL | 9/20/10 | 76.5 | 0.74 | 2026-06-30 18:27:47 · 34m 20s | |
| CSGO-tLAFe-ELQzd-dFWT3-8M8mu-Q27vO | 22/24/9 | 85.1 | 1.06 | 2026-06-30 17:16:42 · 49m 30s | |
| CSGO-Vqto9-8F5Cq-XuKtz-2smvG-NcHLH | 16/8/4 | 85.9 | 1.46 | 2026-06-29 15:46:58 · 20m 47s | |
| CSGO-EjJaX-kArZO-cBqt6-2haPz-VqKPJ | 16/11/5 | 82.0 | 1.47 | 2026-06-27 13:29:12 · 24m 32s | |
| CSGO-aJHXQ-x56ow-Kwkbu-sfQAE-Xo3mA | 9/18/8 | 55.1 | 0.80 | 2026-06-25 17:59:24 · 34m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.