Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3GWR3-rRnoc-r6nUm-dwBhb-o5cVG | 17/12/5 | 73.6 | 1.28 | 2026-06-22 20:47:50 · 39m 48s | |
| CSGO-qvqoL-2BZUM-e6vEU-A4qbi-ZOQmH | 12/16/1 | 63.9 | 0.82 | 2026-06-22 20:01:28 · 36m 25s | |
| CSGO-cPzKa-xJDoa-O5Pn3-Dfa2O-WwrBE | 9/13/5 | 47.7 | 0.76 | 2026-06-22 19:26:00 · 32m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.