Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RpJ5p-Q4avQ-Liph5-fb3bq-oNBYN | 18/17/7 | 92.1 | 1.21 | 2026-07-08 22:41:53 · 33m 33s | |
| CSGO-PDoZX-sOWEx-4MAyG-miEAQ-ZR9jE | 25/20/3 | 95.5 | 1.44 | 2026-06-27 00:45:04 · 37m 40s | |
| CSGO-JPBqo-oNMLb-PuVTd-JpXfZ-NP7rN | 34/19/7 | 131.6 | 1.98 | 2026-06-26 23:25:16 · 33m 43s | |
| CSGO-sLokj-vannE-BwxOv-o6qLe-muW5F | 29/17/5 | 125.4 | 1.85 | 2026-06-26 22:20:13 · 42m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.