Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ChOuL-yeYkU-U2LhX-DCiDf-h5EiJ | 17/18/3 | 81.7 | 1.07 | 2026-07-05 06:20:27 · 32m 6s | |
| CSGO-oUFQA-FdUuZ-KrH7j-udfuW-RQCmQ | 7/16/6 | 53.6 | 0.51 | 2026-07-03 23:32:09 · 26m 37s | |
| CSGO-EBD8X-AmBWc-RJMti-7dzjW-YkkfO | 10/14/3 | 71.4 | 0.76 | 2026-07-01 22:18:55 · 27m 31s | |
| CSGO-VKy9T-n2dce-FGQJQ-pBAob-wPdKP | 6/18/4 | 51.1 | 0.35 | 2026-06-24 01:15:39 · 33m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.