Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GWLAB-YJPCZ-cLoMS-oPAK3-tezYP | 10/16/7 | 58.1 | 0.84 | 2026-07-02 21:41:55 · 33m 10s | |
| CSGO-Gzw7c-WyW5B-B6OrR-S7nDA-bKbtH | 12/17/5 | 69.8 | 0.88 | 2026-07-02 20:13:04 · 45m 4s | |
| CSGO-648Ed-2Pjwh-bWr5X-TbPss-Q27vO | 13/20/6 | 55.2 | 0.81 | 2026-07-01 21:10:34 · 50m 1s | |
| CSGO-JHoOA-oxSUh-nBjG6-ojb3T-4kJ9P | 9/17/6 | 51.0 | 0.68 | 2026-06-27 21:30:35 · 40m 16s | |
| CSGO-AWQkC-S9bE9-T5TQn-pod9F-k8tCQ | 8/14/4 | 53.5 | 0.70 | 2026-06-27 20:59:20 · 28m 30s | |
| CSGO-Nz7cB-aDG9Z-Oje5c-LkpvC-YJxsP | 19/19/6 | 67.1 | 1.07 | 2026-06-24 20:55:52 · 55m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.