Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kzQP8-jhU9L-joum6-Nqhot-n2ohH | 12/19/8 | 80.3 | 0.81 | 2026-06-26 22:45:44 · 31m 6s | |
| CSGO-wpSFA-vKwUh-Q2teA-XVh2v-VN3tJ | 14/16/4 | 89.8 | 0.99 | 2026-06-23 18:32:31 · 27m 57s | |
| CSGO-aAGpJ-vYzJa-3jspF-HU9d8-H2WPA | 19/17/6 | 103.1 | 1.36 | 2026-06-12 20:00:53 · 33m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.