Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OPA4M-knQdh-yVi2B-fwsLO-mvMpP | 12/9/6 | 106.9 | 1.52 | 2026-06-27 20:56:40 · 26m 6s | |
| CSGO-HHDML-zxOO4-c8PuR-a6Wem-M4R4M | 13/17/5 | 64.0 | 0.88 | 2026-06-25 15:59:33 · 34m 23s | |
| CSGO-A87A9-TisGr-PThBk-4dGEm-JYBUM | 12/16/4 | 62.6 | 0.92 | 2026-06-21 21:14:35 · 35m 18s | |
| CSGO-Lq7mF-G6ci4-raVAy-EoA4w-KCBcO | 20/13/3 | 93.2 | 1.35 | 2026-06-18 17:59:15 · 31m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.