Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pQA9S-AzWxe-P3nu8-DJRD3-xVJvM | 17/26/10 | 63.8 | 0.88 | 2026-07-01 20:14:59 · 48m 43s | |
| CSGO-a647V-i9TLx-aTwhf-AooER-P8o3B | 7/15/4 | 50.3 | 0.65 | 2026-06-30 19:39:45 · 24m 30s | |
| CSGO-fMpc6-85AWu-5DBEy-WQdz6-RLkHB | 3/16/7 | 37.3 | 0.34 | 2026-06-30 19:06:54 · 28m 51s | |
| CSGO-8RMDJ-SW4pp-3adOs-ZUMdi-WPeyC | 22/12/3 | 125.4 | 1.67 | 2026-06-30 06:37:11 · 28m 0s | |
| CSGO-qoQMz-CGiYu-R8Eky-Q8J6U-JRRyL | 23/23/7 | 85.1 | 1.10 | 2026-06-30 05:45:07 · 47m 2s | |
| CSGO-zEnuA-ZBGDd-7iGpV-Yv6PB-FpQuK | 15/16/9 | 86.9 | 1.11 | 2026-06-30 04:57:09 · 44m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.