Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ecH46-qpTmh-PtYeX-cnvVA-zUD3J | 11/16/6 | 60.8 | 0.96 | 2026-07-05 18:42:35 · 31m 15s | |
| CSGO-VTX8h-L574o-jJE3C-dDcRZ-QFJPJ | 10/16/6 | 53.4 | 0.86 | 2026-07-05 18:08:40 · 31m 18s | |
| CSGO-yRNM9-mB2kw-Ykypz-akoCm-XPmoE | 8/8/0 | 63.1 | 0.77 | 2026-07-05 14:49:51 · 12m 43s | |
| CSGO-Jk4bA-kJAeT-yebeQ-FAoX4-LB6iL | 16/20/5 | 77.6 | 0.88 | 2026-07-05 10:32:17 · 35m 25s | |
| CSGO-EDEdj-PJYMn-KfdBh-ckbO2-RrSnB | 8/21/6 | 55.0 | 0.54 | 2026-07-05 08:46:05 · 33m 10s | |
| CSGO-UMU23-xQOyN-yUNSA-KWcCD-BynUE | 5/14/1 | 47.3 | 0.30 | 2026-06-15 18:12:24 · 27m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.