Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BzO6h-Kueoe-HcbKz-67rzm-qOijD | 11/12/5 | 90.5 | 1.27 | 2026-07-01 21:03:37 · 29m 2s | |
| CSGO-ZM7ej-2stM3-8cqqr-sWPLr-aCsOH | 11/13/3 | 85.7 | 0.95 | 2026-06-24 20:05:02 · 33m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.