Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lrptk-bejkY-USaDk-oo67U-UGOJM | 15/15/8 | 74.5 | 1.13 | 2026-06-30 01:39:47 · 34m 48s | |
| CSGO-qLTSR-5xUQi-LtZKT-ympVH-Ycf8E | 8/20/9 | 59.3 | 0.59 | 2026-06-29 23:10:04 · 35m 32s | |
| CSGO-moyej-AE6fv-XevVx-jRyks-xCZAB | 17/13/5 | 82.2 | 1.19 | 2026-06-29 08:49:48 · 36m 53s | |
| CSGO-XHUPv-vuMDE-r3Pp6-JYVTM-xH2cQ | 15/19/5 | 54.2 | 0.85 | 2026-06-29 06:59:59 · 43m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.