Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sPmAh-kiCrT-WLRQw-5tNff-YYmQD | 5/16/3 | 51.8 | 0.34 | 2026-07-06 18:33:46 · 31m 4s | |
| CSGO-tPMqo-Pb7ey-MOnNm-XzGY5-tBCJC | 11/13/2 | 49.1 | 0.88 | 2026-06-28 14:51:17 · 44m 45s | |
| CSGO-YQvf2-Rsa5J-3NjeF-FuKmr-iWRKF | 22/16/5 | 105.5 | 1.47 | 2026-06-28 14:08:14 · 39m 8s | |
| CSGO-codCj-JqmAW-4ea3E-cwNJP-LmztJ | 22/14/3 | 117.7 | 1.57 | 2026-06-28 13:23:30 · 36m 34s | |
| CSGO-Dcbba-xY2dm-ykzLv-Qb6M2-hq4FP | 8/14/1 | 65.0 | 0.53 | 2026-06-28 12:55:47 · 23m 51s | |
| CSGO-AeBGi-WJNGC-RaetT-9tHQr-s3zQN | 13/13/2 | 62.3 | 1.04 | 2026-06-27 15:46:05 · 32m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.