Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5e3Dc-JJS2b-sUYYQ-Jc8mw-VN3tJ | 12/15/4 | 71.7 | 0.93 | 2026-06-28 21:11:07 · 37m 37s | |
| CSGO-V6Li3-qcFz6-3oLnF-5FZnw-O3SyL | 11/13/8 | 81.9 | 1.12 | 2026-06-28 20:37:03 · 27m 27s | |
| CSGO-JruQ4-vAyQ7-r7pUY-Yqdsf-GEuWK | 9/14/4 | 71.6 | 0.81 | 2026-06-12 21:31:04 · 26m 41s | |
| CSGO-HECKz-VmQDH-nKtNX-VFnHZ-kkAUM | 5/16/2 | 34.2 | 0.38 | 2026-06-12 20:53:59 · 33m 30s | |
| CSGO-Ojy2x-ArZ57-hZGaY-EL634-hMFyB | 8/13/0 | 57.4 | 0.71 | 2026-06-12 20:28:41 · 19m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.