Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5rFbT-8WToF-fHhMq-yPqSw-sCHCF | 6/13/5 | 40.9 | 0.61 | 2026-07-06 19:49:19 · 30m 53s | |
| CSGO-UUsQh-Vf9V5-Zfmyt-5Vtsq-q3SiA | 9/15/3 | 76.5 | 0.70 | 2026-07-02 17:41:54 · 27m 12s | |
| CSGO-xtJP9-XtHLt-a6SmK-M2OzQ-PRqmJ | 8/14/6 | 63.9 | 0.73 | 2026-06-24 19:17:02 · 31m 7s | |
| CSGO-WWPRb-SFFpt-dKwq7-9sQYo-x3JPJ | 14/15/2 | 71.4 | 1.05 | 2026-06-23 22:42:50 · 30m 21s | |
| CSGO-4ZHan-kxvT4-rkwr8-siNkb-R5vjN | 25/18/6 | 89.8 | 1.29 | 2026-06-23 19:07:54 · 47m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.