Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YysTw-vSs7H-ktR6U-XXrCF-FTBtG | 18/7/1 | 103.7 | 1.92 | 2026-07-04 22:01:44 · 22m 25s | |
| CSGO-MRUmh-wrKnY-PBven-2PAAc-vEkwG | 15/19/5 | 76.0 | 0.96 | 2026-07-02 15:25:50 · 36m 50s | |
| CSGO-HMYHS-ELRyt-jaGHv-OwyPX-aQ4qB | 16/17/7 | 77.3 | 1.18 | 2026-06-28 18:18:04 · 44m 33s | |
| CSGO-csQyJ-uEP4X-epDCv-OV57R-XSUnB | 14/17/0 | 70.7 | 0.95 | 2026-06-27 21:30:35 · 35m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.