Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3M9Qu-Kfqyq-KdUoZ-sS6U8-6z8aC | 16/24/12 | 83.7 | 0.94 | 2026-07-04 20:58:33 · 49m 46s | |
| CSGO-MyQpt-99tU2-T9L3G-4JQnQ-LmztJ | 10/14/0 | 54.7 | 0.61 | 2026-07-04 20:23:00 · 29m 23s | |
| CSGO-d4qOd-s6WKT-pGtOy-dEuWN-tROEL | 9/9/6 | 66.8 | 1.09 | 2026-07-04 19:55:24 · 24m 54s | |
| CSGO-7rSJv-awfmu-kRoUY-EFYSf-9YKsE | 5/18/3 | 29.5 | 0.20 | 2026-07-04 19:09:11 · 33m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.