Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4mcDV-dnOFu-rcqoR-VmYMj-34OJM | 23/11/10 | 150.1 | 1.95 | 2026-07-03 20:08:33 · 32m 28s | |
| CSGO-wrRJS-7iRAm-2E8G6-PGVzJ-SojoE | 17/10/7 | 119.2 | 1.77 | 2026-07-02 18:57:23 · 29m 3s | |
| CSGO-bLyo2-DVQTe-pYbDn-8VjN7-TLJzN | 14/19/6 | 81.4 | 0.89 | 2026-06-15 20:22:29 · 45m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.