Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bfVj5-DRSTi-LMoGN-PM8UM-CxhaB | 9/14/3 | 55.9 | 0.70 | 2026-06-27 19:25:54 · 23m 38s | |
| CSGO-R9TZ6-WeOmt-8phYt-Sm3Ui-kOijD | 11/15/6 | 64.5 | 0.88 | 2026-06-26 22:54:24 · 32m 22s | |
| CSGO-jM2bq-yaCY6-CtKSG-RtZqq-UDeKP | 13/14/3 | 61.4 | 0.93 | 2026-06-24 20:28:29 · 33m 26s | |
| CSGO-j2XWq-SVUAJ-EZ7N6-5oAq2-Z2e4D | 10/17/8 | 63.3 | 0.95 | 2026-06-16 20:20:21 · 39m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.