Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iAPnx-46vsS-pnRUJ-QuypC-CAhrM | 32/20/6 | 112.5 | 1.61 | 2026-06-12 19:51:31 · 56m 28s | |
| CSGO-3qACa-bX9YO-cNf9O-sZG8p-yfUGQ | 22/14/2 | 117.2 | 1.46 | 2026-06-12 18:56:04 · 35m 30s | |
| CSGO-tTZxM-pTBBz-x4Ct2-OqJN5-OqTiA | 17/16/3 | 73.4 | 1.16 | 2026-06-12 18:14:44 · 32m 41s | |
| CSGO-boJWt-PXBSp-M2xKr-quETz-VqKPJ | 14/7/1 | 83.8 | 1.43 | 2026-06-12 17:47:36 · 22m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.