Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2WD6O-3ipRV-VyNhh-omDLV-bmPhG | 10/9/3 | 64.6 | 1.08 | 2026-06-28 18:35:27 · 29m 30s | |
| CSGO-fZydc-vz3Jd-aoLWk-YmfWS-MQCmQ | 16/16/12 | 91.0 | 1.23 | 2026-06-27 20:52:56 · 39m 17s | |
| CSGO-FoC4n-5A84p-YK2Td-Kcwq8-GAzpH | 15/16/3 | 69.9 | 1.00 | 2026-06-27 20:17:52 · 31m 29s | |
| CSGO-9xEBR-GePjG-njkHw-9ojXV-y68CH | 5/16/8 | 56.2 | 0.62 | 2026-06-27 19:33:18 · 32m 9s | |
| CSGO-NWCKG-fh7UL-n4CM3-ktvGz-h2VjM | 15/16/2 | 72.9 | 0.97 | 2026-06-27 18:51:39 · 38m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.