Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-apVp4-XA8zH-6d6pM-S8K9S-XH3JE | 17/18/5 | 84.9 | 1.08 | 2026-07-05 02:18:43 · 36m 35s | |
| CSGO-kqLcd-SCDyx-8UpYm-jXjoY-NGXbD | 16/16/8 | 78.2 | 1.15 | 2026-07-05 01:25:37 · 40m 46s | |
| CSGO-d2KdM-tv4pT-2RUwa-q8VYz-oBCJC | 20/20/6 | 60.3 | 0.96 | 2026-07-05 00:27:24 · 49m 51s | |
| CSGO-aTnT4-4iUbs-P8BQU-jXQ6E-cdm2H | 13/17/3 | 71.2 | 0.86 | 2026-07-04 23:48:05 · 35m 32s | |
| CSGO-dSip2-Q3ERF-hxBou-pbnq5-HLtCQ | 15/11/4 | 80.2 | 1.28 | 2026-07-04 23:08:03 · 31m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.