Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jq6GD-ADEFB-Pxe4a-ZMVdH-SyCJC | 23/14/6 | 87.2 | 1.45 | 2026-07-05 18:53:51 · 32m 33s | |
| CSGO-ZR775-Wo2Cc-v585R-BTkaL-d8AMK | 20/16/3 | 88.1 | 1.40 | 2026-07-03 19:44:56 · 36m 44s | |
| CSGO-Otezh-iFUfk-9dxyj-Qhqmq-nXCAA | 17/12/6 | 95.5 | 1.38 | 2026-06-30 19:46:12 · 32m 46s | |
| CSGO-LzqeE-haaWX-bWWaL-JJDk7-9oQuK | 15/9/7 | 88.8 | 1.54 | 2026-06-29 19:26:48 · 27m 19s | |
| CSGO-Lr7zZ-uuj9X-pqVhi-ZvTur-MhC3J | 9/15/2 | 54.7 | 0.58 | 2026-06-15 21:08:36 · 21m 10s | |
| CSGO-BuRcM-Ns7vf-bamcX-c5DMf-pipNO | 21/14/3 | 98.2 | 1.51 | 2026-06-08 19:27:38 · 30m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.