Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-maMcL-HQDp8-DXPCV-5RA7m-ntRBD | 16/25/5 | 59.7 | 0.74 | 2026-07-03 19:52:25 · 50m 18s | |
| CSGO-ayTGb-BkuXp-rRyrV-SbUMV-uFqqK | 16/18/6 | 85.3 | 1.16 | 2026-07-03 19:10:18 · 36m 59s | |
| CSGO-H2pJR-AYyxx-D7Kob-QoOvB-z9H5O | 14/15/7 | 86.1 | 1.12 | 2026-06-23 07:17:51 · 38m 39s | |
| CSGO-kYUq6-U6vr5-fjk8r-v38sH-O9tvE | 14/15/4 | 71.4 | 1.03 | 2026-06-16 16:56:29 · 31m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.