Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZYntP-XUEci-2ti4D-b6jkT-URqmJ | 17/17/5 | 96.8 | 1.15 | 2026-07-06 13:39:25 · 35m 12s | |
| CSGO-LLPOZ-v6KHT-HO9jY-nRObe-mj5ZJ | 17/14/5 | 82.2 | 1.22 | 2026-07-02 15:32:13 · 31m 41s | |
| CSGO-5QSww-LVJRa-EfTTy-an923-8AF4C | 15/17/8 | 76.1 | 1.05 | 2026-06-28 16:32:52 · 36m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.