Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eiB2A-VdVbE-4kwci-MzKwK-ZxqFF | 17/9/4 | 95.2 | 1.48 | 2026-07-01 00:25:45 · 24m 52s | |
| CSGO-sYt7P-rh9v9-4CdTQ-J6boe-GZpUE | 24/15/9 | 122.3 | 1.64 | 2026-06-27 20:32:34 · 35m 31s | |
| CSGO-MyXnX-LDbss-dC34M-cH7Du-jDWPA | 15/21/4 | 81.0 | 0.86 | 2026-06-27 19:51:41 · 36m 53s | |
| CSGO-dVxfJ-TyamW-QTGcQ-OPCNb-fQ4qB | 30/21/4 | 103.8 | 1.47 | 2026-06-26 19:13:15 · 50m 49s | |
| CSGO-BV9Za-QoFSn-5F59n-6VHN2-RrSnB | 24/6/5 | 154.4 | 2.41 | 2026-06-26 18:41:11 · 23m 49s | |
| CSGO-GJhW9-DX74t-pRykQ-MJXef-dE4BO | 15/17/2 | 69.0 | 1.00 | 2026-06-16 21:22:23 · 27m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.