Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aZGEd-DeSs6-Nifqf-5f4xN-tROEL | 24/21/11 | 76.8 | 1.26 | 2026-07-04 20:39:44 · 55m 18s | |
| CSGO-GKpsv-qyCnx-Yu6xT-WYcfv-oWRKF | 15/19/10 | 80.1 | 1.06 | 2026-07-03 01:21:57 · 40m 48s | |
| CSGO-PRpkJ-i4TCa-iQ6RG-E7Okc-sFzAC | 10/14/3 | 59.5 | 0.80 | 2026-06-28 03:11:59 · 28m 8s | |
| CSGO-eD6LY-5VHGo-AeNUY-2YFaG-8w9TM | 19/11/5 | 93.0 | 1.50 | 2026-06-27 03:02:00 · 35m 54s | |
| CSGO-tHbtR-Yz66t-bwmcS-eq5io-j4FdH | 19/6/5 | 116.5 | 1.93 | 2026-06-26 18:03:19 · 30m 29s | |
| CSGO-wjV9E-CRfaV-NyTxn-4khQH-xcvaL | 17/19/6 | 86.9 | 1.16 | 2026-06-12 21:11:49 · 45m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.