Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3wWC7-Qz85F-2XOrR-4k2s5-EqbcP | 12/15/3 | 54.9 | 0.96 | 2026-07-03 18:16:53 · 30m 55s | |
| CSGO-LfjWm-hcFpm-o8dQ3-xCYGS-rvMpP | 25/14/9 | 112.3 | 1.71 | 2026-06-28 21:06:55 · 34m 32s | |
| CSGO-eEQPA-anddi-cKbxP-aw92J-LTBtG | 11/19/9 | 69.2 | 0.93 | 2026-06-22 17:10:51 | |
| CSGO-A7ORs-s4Mvz-XP8bH-XhMRO-QnCcO | 8/16/3 | 59.1 | 0.57 | 2026-06-13 20:17:23 · 30m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.