Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q2WRH-JtJFj-Ozkpf-OFk2F-h99PL | 14/15/3 | 78.6 | 0.92 | 2026-07-05 17:57:25 · 25m 21s | |
| CSGO-OSzZR-nJRwp-FJv8z-EQtNz-GBCYN | 10/17/8 | 84.5 | 0.80 | 2026-07-04 19:42:30 · 28m 25s | |
| CSGO-j6haU-2MTVx-W5VDT-hzxim-TO2xK | 16/22/7 | 66.6 | 0.90 | 2026-06-29 19:58:41 · 49m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.