Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HQ7mj-59KSm-OeQGX-dZpnt-fXnMC | 10/23/11 | 62.0 | 0.66 | 2026-07-01 09:49:59 · 50m 56s | |
| CSGO-GmUMq-e5Pf2-HQx6t-uZt6V-T6TvD | 13/11/3 | 71.0 | 1.12 | 2026-07-01 09:13:24 · 33m 6s | |
| CSGO-LkHRM-BhKXk-Y4P6U-XbHAr-bNmkP | 11/17/5 | 65.4 | 0.81 | 2026-06-26 08:16:19 · 35m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.