Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-akOnH-oc2ba-2KKvv-mubzU-QmztJ | 21/13/7 | 93.0 | 1.48 | 2026-07-05 16:18:23 · 35m 29s | |
| CSGO-jA7ez-J6fPk-fSn6E-hRhin-TO2xK | 10/18/3 | 52.6 | 0.64 | 2026-07-05 15:25:07 · 34m 0s | |
| CSGO-FuiXd-e66kQ-comAO-3wHqr-ihtnC | 14/18/8 | 75.0 | 0.92 | 2026-07-04 16:15:56 · 33m 22s | |
| CSGO-4TrAH-hqp3F-ihZ4Y-yeKnu-z2dOQ | 25/17/1 | 93.6 | 1.47 | 2026-07-04 15:32:11 · 34m 50s | |
| CSGO-WTMLb-E4MAX-rj89D-oFOeq-rDN6H | 21/12/4 | 92.6 | 1.46 | 2026-07-04 14:42:05 · 35m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.